Which

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  • #6524

    Which
    Participant

    Fishes group together in schools, but astrals don’t.

    More seriously, it depends on what you mean by ‘grades’ of astrals. There are different types of astrals, and some are counted as higher than others. The rough order, from lowest to highest, goes like this:

    1. Green Astral – Most basic astral. +50 of a stat, at base level. (HP is an exception,t hey give +300 HP. The same 6:1 ratio IIRC is observed by the academy, that gives +50 to all for an upgrade, or +300 HP.)
    Image:
    starshine

    2. Blue astral – Slightly higher star increase, but still low. +100 of a stat, at base level.
    Image:
    zerotolerance

    3. Purple astral – Not sure what the formal name is for these, but they look purple. +250 of a stat, at base level. (+1500 HP.) Can be exchanged for 2000 points. However, they are quite common compared to the higher astrals, so that is avoidable.
    Image:
    unbentwill

    4. Orange astral – These are yellow, actually. They’re quite rare, and are only less powerful than divine astrals. A useful acquisition in the early game. +350 of a stat, at base level. (+2100 HP.)
    Image is somewhere bleeding in the night. (If Dio writes this kind of double entendre, then what’s he really up to with the m/ thing?)

    5. Divine astral – The ‘Divine’ astral, these astrals have ‘Divine’ in their name. The highest conventional type of astral, unless there are some others that people might have found. Some of these can also boost multiple stats at once, but these are typically only useable in ult. level and with heroes of high level. You might want to get the single-stat ones first, as they are always useable. One of these might come from a ‘red astral chest,’ but you will get one from a ‘Super astral chest.’ If one of these chests is available for diamonds in the first week of the game (during carnival), then it’s a decent purchase since you can use it throughout the game. +500 of a stat, at base level. (+3000 HP.)
    Image:
    gaea
    ^ ‘Seems to save myself, my friend, so where should I begin?

    Note that the stat increases mentioned do not apply to the percentage-based stats, nor to HP. HP increases according to the usual HP – conventional stat ratio. The percentage-based ones are typically at around 1% per level of astral.

    Of course, levelling up each level of astral for ATK, DEF, or other conventional stats, will lead to a much higher stat boost from the astral.

    The prices of the astrals (in point exchange) reach 50,000 points for dual-stat astrals, 20,000 for a divine astral (30,000 for the percentage-based DMG rate ones), 8,000 for a yellow/orange one, and 2,000 for a purple one. Some astrals do not appear there, and must probably appear in pray or by luck. They typically take the form of divine astrals, so still a ‘normal’ astral type. The rare ones increase things like block rate, etc., I think, but the usual stats (ATK, DEF, HP, Crit, Resilience, Pierce, Block) are available in the points exchange as well as from luck, prayer, etc.

    • This reply was modified 5 years, 7 months ago by  Which.
    • This reply was modified 5 years, 7 months ago by  Which.
    • This reply was modified 5 years, 7 months ago by  Which.
    • This reply was modified 5 years, 7 months ago by  Which.
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  • #6486

    Which
    Participant

    If there were other people there, then that might have been an issue. Though the OP said the opposite. Anyway, suppose this is resolved for the moment.

  • #6439

    Which
    Participant

    Apparently there’s no-one else to expel, although maybe they just mean that none of the other members are active. The usual approach would be to just disband the Clan, but I’m not sure about why they’re not allowed to do it. If the OP is leader, does any particular message display when they try to disband it? Perhaps someone else has encountered this situation before.

  • #6249

    Which
    Participant

    There are several other variables than the rather abstract ‘more players.’ Yes, if the players just sat around being ‘active players,’ somehow, rather than doing anything. As it occurs, adding more players allows for as many opportunities to dampen fun as it does to increase it. Saying that there are more players tells us nothing about the players in question – compare an active player from S14 to an active General from S1-3 or S4-9, for instance. The question is whether the new situation adds up to something fun for most usual players, not whether some aspect of it taken in the abstract is fun (and that still depends entirely upon the players involved, not merely upon their quantity regardless of who is involved.)

    Although DA probably has more people, so that is an option if you want them.

    • This reply was modified 5 years, 7 months ago by  Which.
    • This reply was modified 5 years, 7 months ago by  Which.
  • #6136

    Which
    Participant

    You mean the fashion that is displayed? This is one of the easier ways:

    1. Go to Bag -> Fashion.
    2. Go to the armour category, badge category, etc., depending on what you want to change.
    3. Click on the thing you want to wear.
    4. Press ‘save’ on the left, where it shows your character.

    You can also press ‘hide’ next to your character’s display, if you want to use the default fashion.

    • This reply was modified 5 years, 7 months ago by  Which.
  • #5939

    Which
    Participant

    The Poseidon chance might have inflated the price, 1000 would be quite cheap for that given the usual requirements. It could come off as fairly cheap if you got the reward, but otherwise it’s perhaps not intended to be.

  • #5798

    Which
    Participant

    While that event is frowned upon by many, in general the game does provide several in-game benefits to spenders – even if it must sacrifice the challenges and facets that make up the game’s progression. This is already a question of some players spending more than others, and compared to some of the top spenders everyone is seemingly just a player without ambers. As such, this kind of thing needn’t seem any more ‘unfair’ than anything else involving the amber system, ie. some people get some ambers, and then get benefits from this. Plus there are probably more efficient ways for people to get 5 or 6 star heroes than the hero gacha, that is often seen as not necessarily worthwhile. Some people even get heroes from one consumption ranking event, but for most that isn’t an option.

    While the cost of hero gacha might seem a bit much given the chance of an unwanted result, presumably it has to take into account the maximum reward possible and what stage of the game it could occur in. Perhaps if there were a version where the potential rewards were more limited, then it would be more consistent to open it up to wider participation. That might avoid a situation where there are events that have no relevance to most players. As it is, it might be exorbitant but it isn’t necessarily contributing that much ‘unfairness’ to a situation where the deck is already stacked.

    Plus, this decision isn’t necessarily only up to Esprit. The event exists in such a form, they just forward it.

    • This reply was modified 5 years, 7 months ago by  Which.
  • #5606

    Which
    Participant

    What’s your problem with it?

    You require an extra hero recruitment card for a given hero, to activate their Starnet. Hence, you first have the hero, then you get an extra recruitment card for them. If they’re in the tavern, this is easy: you simply use as much essence as they require to recruit, then recruit them for a second time. After you have an extra recruitment card for a hero that you already have, you can go to ‘Starnet’ in the Hero window and click on the central sphere (‘Starball’) to activate Starnet.

    Heroes can have Starnet updated multiple times, by a quantity depending upon their stars (Heavy cavalryman is 1-star, Frost Predator is 4-star, etc.) Seemingly, 1 and 2 star heroes have 1 ability to unlock, 3 and 4 stars have 3 abilities, and 5 stars have 5. I’m not sure about 6 stars, but by this pattern they would also have 5. Still, I’m not entirely sure if this is an exhaustive limit. Each upgrade gives them a slight stat boost, plus a special ability. Each upgrade requires a further recruitment card for that hero. The abilities given for each level of Starnet typically have the following sequence: first two involve a buff that targets a certain other type of unit (eg. Fighter, Mage, Tank), third gives a percentage increase to a certain group of stats, fourth involves an increase in things like DMGG Rate or Reduce DMG Rate (less conventional stats, often concerning rates), and fifth is a more miscellaneous ability that might enhance the hero’s power or your team.

    It’s slightly similar to how you evolve relics, by getting multiple copies of that relic.

    Once you’ve activated Starnet, you can increase the hero’s stats by clicking on the spheres representing them, and this costs a certain amount of essence. Increasing the spheres by one level only takes 15 essence each, that essence requirement soon increases to higher amounts.

    For about 1000 diamonds (or possibly some ambers instead), you can use ‘reborn’ on your hero’s Starnet, returning to you all of the resources used on them. This includes the essence, as well as the recruitment cards (that you can recycle for the essence used on them.) This might sound costly, but if you don’t use it that much, it’s a moderate cost.

  • #5026

    Which
    Participant

    Found this announcement at DA:

    New Update Introduction–Wings Soul System

    The Wings Soul System includes the interfaces Trait and Wings Soul. In Trait, players can upgrade their power and choose between Justice or Chaos. Use Pure Origin to upgrade Justice and Filth Origin to upgrade Chaos. The corresponding skill will be activated when 7 Traits are the same type and reach the maximum level. Unlock the new skill to deal extra DMG to the Boss, which have the opposite Trait in Multi-Dungeon – Eternal Battlefield. As for Wings Soul, use Sacred Spirit to upgrade Wings Soul and greatly improve the Stats.

    lol

    ️New Updated Introduction–Eternal Battlefield
    Players will be divided in two teams in this new dungeon. At the first stage of the dungeon, players will need to defeat their enemies and protect their base. In the second stage, it will be time to attack the enemy base. Win to receive Class EXP and Class Equipment.

    butwhocaresifyoucantbeabirdattheend
    Dungeonspam

    There are other changes, but these are the new additions. They are for ult. 7, though, so most players here probably won’t encounter them for a short while. Well, unless they’re Dante.

    Attachments:
  • #4979

    Which
    Participant

    People are encouraged to join new servers, even if they had played before, so that they can try again when they are familiar with the game. Such things are typically permitted on DA, as well.

  • #4917

    Which
    Participant

    You’re a server?

  • #4916

    Which
    Participant

    As tort0 said, typically it’s difficult to get enough shards or high-priced mounts without using ambers. And some people with ambers will end up getting most things on offer. However, some of the things which are offered will recur in other exchange events, and so will Light of Divinity (rarely, though.) If you save up enough diamonds, you can then get around 200 extra each day (up to 1000 over 5 days), but obviously that’s a large number of diamonds (and you might want to spend them elsewhere). For comparison, you get around 200 diamonds per day from daily (if you can get all chests), 100 from faction (along with slight bonus for role, or slight deduction if your contribution is under 1000), and approximately 3000 from check-in each month which we can approximate as 100 per day. So around 400 from those less luck-dependent sources. Plus a couple hundred more, if you’re lucky, from gift boxes, enchanted garden (around 60 per day at a very generous estimate), mining (very luck-based, I’ve gone for ages without getting them), and say 90-100 from farm if you use diamond seed. So perhaps if you spend only up to a hundred diamonds per day for a bit over a week, you might be able to reach a diamond total which could help you in such future events. Along with 30-40 of the light of divinity (or whatever) for events each day, which we can estimate at around 200-250, you could at least get an item which requires 50 per shard for 20 shards. Or just store up shards for future events – be warned, though, that sometimes things which recur a few times can then stop appearing for a few events, meaning that there’s still an element of luck to the shards. Plus, unless you have vault, they’ll take up a bit of bag space. So you probably don’t want to hang onto them for too long.

    Of course, some people will just get all of these things anyway, and have tons more relics or mounts than you besides (unless you emulate them). So how much it concerns you is up to you. The early events, which you might mean when you mention ‘drop rate,’ don’t typically give very high amounts of the currency. They mostly just give people with enough ambers an early advantage, but their drops otherwise can be low. Especially since you probably don’t have that many stamina potions yet (and luck-based wild drops only give one drop anyway, this is little), and should probably save them for future events (or the Ancient Catacombs, but that might take a while.)

    You can save the light of divinity for future events, but those can be rare. Further, what occurs the next time might not even be something that you really want. If you have diamonds and light of divinity saved for it, though, then it might well be useful. It’s up to you. You might see people who have most of the things in the event, but that’s typically down to ambers. So you shouldn’t feel rushed by it, if you don’t do that as much or at all.

  • #4905

    Which
    Participant

    Thanks.

    The old versions of players are saved as ‘PCL,’ the new ones as ‘EGE.’ ‘EGE’ is also displayed next to most player names now. Not sure if it counts the ‘EGE’ players as new ones, who are distinct from PCL, and thus makes them start over. It’s possible, but not certain. Still, might be useful if players wish to distinguish between older and newer versions of their character.

  • #6297

    Which
    Participant

    A few of us did discuss this with you, and here are some points that came up.

    1. Some heroes can have similar effects to relics. You’d still be allowing 6-star heroes, etc., so banning relics seems uncalled for. Further, heroes like Hell Keeper or charm/polymorph users can function similarly to relics already. So if you banned a charm relic, then people could still use charm, for instance.
    2. Fights like those against Joseph (in the case of this tournament) were likely to end in a one-shot anyway, or something like it.
    3. Relics that increase stats are quite similar to just increasing the stats themselves, and that’s allowed.
    4. Cross-server Arena does have buffs that increase damage anyway, over time, as well as HP. So in that sense damage increasing relics aren’t that different from the format itself. It’s an artificial context, so it’s possibly exaggerated to say that relics shouldn’t be allowed. This arrangement does benefit the predominant ATK-HP-focussed builds (as does the ability of just about everything to bypass DEF), and these generally arrange their stats such that murder weapon will benefit them anyway. But they don’t just benefit from relics.
    5. There’s already enough imbalance to make some players one-shot most people, so banning relics is again not really solving much.
    6. Relics as they are play an important role in the set-up of the game, and things would have to adjust to a situation without them. Further, there are still chance elements, etc.

    Of course, there are some somewhat reasonable points to be made about relics. They do make the element of luck a more significant one, potentially, and unlike skills with effects (that can easily be balanced, as in many games where moves with such side-effects might deal less damage etc) the relics can typically function with any move. They can also make AoE attacks more important. Further, some combinations of relics, etc., are said to be broken or non-functional. However, players might not be aware of this from the relic’s description etc. Nonetheless, making relics a target – in the suggested way – would seem to be disproportionate given the other factors present.

    • This reply was modified 5 years, 7 months ago by  Which.
    • This reply was modified 4 years, 4 months ago by  Maeve.
  • #6085

    Which
    Participant

    Although half of those members would sooner or later be driven away by their newer servers getting thrown into an uneven merger of 15-15,000 servers. While making a referral system might make this game less able to alienate new members initially, it will still probably manage due to being very determined to do so.

Viewing 15 posts - 106 through 120 (of 140 total)
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