Battle passes can be a double-edged sword in competitive gaming—on one hand they add progression and rewards, but on the other they sometimes shift focus away from pure skill. It really depends on how balanced the system is and whether it feels fair to all players. I came across something similar while browsing Desoto property files which made me think about how structured systems can either help or complicate things depending on implementation. If developers keep competition at the core, battle passes can enhance the experience rather than harm it.