Go back

EXP Trial: List of opponents

Forums Dragon Lord Guides EXP Trial: List of opponents

This topic contains 0 replies, has 1 voice, and was last updated by  Which 4 years, 11 months ago.

  • Author
    Posts
  • #6348

    Which
    Participant

    exptrial3

    This is a list of the enemies on each stage of the EXP Trial, and the skills which they use. They each have a sequence of about 6 moves, that will repeat continually. I compiled the list through playing through the dungeon a few times, stalling in each fight until their sequence started to repeat. If their pattern is just a repetition of an earlier team’s pattern, I’ve taken note of it.

    This might be useful for some people who wish to adapt to the patterns used in this dungeon, if they can’t yet just run through it easily at a given difficulty level. It might also be useful if curious.

    The moves listed here should be roughly accurate, however there might have been slight transcription errors while typing them up. Further, I can’t say with certainty that some opponents don’t vary skills in different difficulty levels, but their patterns nonetheless remain typically the same.

    Hence, it should give a general idea of what enemies are up to, and help with locating when anything that threatens you might occur. The tenth floor has an opponent in the front row who can have a fierce devil’s claw, for instance, but if you target him early then he might not reach it or repeat it. However, the hard shield might eventually slow you down if you wait until then to focus on him. The eighth floor’s back row has two people who will spend many turns healing, so if you can get past the mystics in front quickly then you should be under less duress.

    Floor 1:

    Formation:

    Fighter 1.
    Paladin 1. Fighter 2.
    Mystic 1.

    We have added numbers after the types of skills (eg. Fighter, cleric, or paladin) which each figure uses, in order to distinguish between different characters in an AI team who are using the same skillset. Hence, ‘Fighter 1’ designates one fighter, and the next is called ‘Fighter 2,’ etc. Typically we start our ordering according to conventional turn orders, hence from the top-left to the bottom-right.

    The moves used, per turn:

    Fighter 1:
    Slash.
    Bladestorm.
    Slash.
    Asura’s Wrath.
    Bloodthirsty.
    Soul Divider.

    Paladin 1:
    Paladin Shield.
    Stonesplitter.
    Soul Sealer.
    Hard Shield.
    Stonesplitter.
    Blunt Assault.

    Mystic:
    Soul Crusher.
    Undead Assault.
    Soul Crusher.
    Soul Thunder.
    Doomsday.
    Gravestone.

    Fighter 2:
    Bladestorm.
    Battle Fervour.
    Devil’s Claw.
    Slash.
    Asura’s Wrath.
    Slash.

    Floor 2:

    Formation:

    Fighter 1.
    Paladin 1. Cleric 1.
    Mystic 1.

    Move order for each figure:

    Paladin 1:
    Swords Block.
    Paladin Shield.
    Stonesplitter.
    Blunt Assault.
    Hard Shield.
    Stonespliter.

    Fighter 1:
    Slash.
    Bladestorm.
    Slash.
    Asura’s Wrath.
    Bloodthirsty.
    Soul Divider.

    Cleric 1:
    Sacred Light.
    Blessed Touch.
    Sacred Light.
    Sword Blessing.
    Hopeful Prayer.
    Holy Judgement.

    Mystic 1:
    Soul Crusher.
    Undead Assault.
    Soul Crusher.
    Soul Thunder.
    Doomsday.
    Gravestone.

    Floor 3:

    Formation:

    Mystic 1. Cleric 2.
    Mystic 2. Cleric 2.

    Moves;

    Mystic 1:
    Soul Crusher.
    Soul Thunder.
    Soul Crusher.
    Gravestone.
    Soul Crusher.
    Doomsday.

    Mystic 2:
    Soul Crusher.
    Undead Assault.
    Soul Crusher.
    Doomsday.
    Soul Crusher.
    Undead Assault.

    Cleric 1:
    Holy Judgement.
    Sacred Light.
    Sword Blessing.
    Holy Judgement.
    Sacred Light.
    Hopeful Prayer.

    Cleric 2:
    Sacred Light.
    Hopeful Prayer.
    Redemption.
    Sacred Light.
    Blessed Touch.
    Hopeful Prayer.

    Floor 4:

    Formation:

    Fighter 1.
    Paladin 1. Mystic 1.
    Fighter 2.

    Moves:

    Fighter 1:
    Slash.
    Asura’s Wrath.
    Slash.
    Bloodthirsty.
    Slash.
    Soul Divider.

    Paladin 1:
    Stonesplitter.
    Hard Shield.
    Paladin Shield.
    Stonesplitter.
    Blunt Assault.
    Stonesplitter.

    Fighter 2:
    Bladestorm.
    Asura’s Wrath.
    Slash.
    Soul Divider.
    Asura’s Wrath.
    Slash.

    Mystic 1:
    Soul Thunder.
    Devil’s Claw.
    Soul Crusher.
    Swords Block.
    Doomsday.
    Soul Crusher.

    (Devil’s Claw here, as on other levels, only targets an opponent in the front row.)

    Floor 5:

    Formation:

    Paladin 1. Cleric skill names, uses paladin animation.
    Fighter 1. Mystic 1.

    Paladin 1:
    Defence Sphere.
    Hard Shield.
    Stonesplitter.
    Swords Block.
    Paladin Shield.
    Stonesplitter.

    Fighter 1:
    Slash.
    Battle Fervour.
    Devil’s Claw.
    Asura’s Wrath.
    Soul Divider.
    Slash.

    (Devil’s Claw here, as on other levels, only targets an enemy in the front row.)

    Cleric skill names, Paladin attack animations:
    Holy Judgement.
    Sacred Light.
    Redemption.
    Hopeful Prayer.
    Sacred Light.
    Blessed Touch.

    (This figure, on this level and on level 10, does seem to inflict the mark given by Holy Judgement upon your team, and to attack more than one person. Due to this, their attack is probably not the same as the paladin skill 3, although they still regenerate some health. This implies that they are typically using the cleric skills, rather than the paladin skills that they seem to be using.)

    Mystic 1:
    Soul Crusher.
    Battle Fervour.
    Undead Assault.
    Soul Crusher.
    Gravestone.
    Doomsday.

    Floor 6:

    Formation:

    Fighter 1.
    Fighter 2. Fighter 4.
    Fighter 3.

    Fighter 1:
    Devil’s Claw.
    Battle Fervour.
    Slash.
    Bladestorm.
    Asura’s Wrath.
    Slash.

    Fighter 2:
    Battle Fervour.
    Asura’s Wrath.
    Slash.
    Devil’s Claw.
    Slash.
    Bladestorm.

    Fighter 3:
    Battle Fervour.
    Bladestorm.
    Slash.
    Devil’s Claw.
    Slash.
    Asura’s Wrath.

    Fighter 4:
    Bladestorm.
    Battle Fervour.
    Devil’s Claw.
    Slash.
    Asura’s Wrath.
    Slash.

    Floor 7:

    The same types and moves as floor 2, with stronger enemies. Look up floor 2.

    Floor 8:

    The same types and moves as floor 3, with stronger enemies. Look up floor 3.

    Floor 9:

    The same types and moves as floor 4, with stronger enemies. Look up floor 4.

    Floor 10:

    The same types and moves as floor 5, with stronger enemies. Look up floor 5.

    As you can see, the higher levels typically repeat the same patterns that you’ve encountered on the first few floors, but at a higher difficulty and hence with more force behind those moves. It can be easy to miss the repetition, for several reasons. Further, the character names and equipped fashions can alter between these levels. Nonetheless, this can also make it easier to get a sense of what the higher-level opponents will be doing, although you could easily ignore it if it isn’t yet a threat.

    The EXP trial drops EXP for every level cleared, but you will eventually probably have more EXP than you need. It also has the chance of dropping talent scriptures, and these are rarer and more worthwhile. You will require quite a few of those if you wish to develop talent skills over a few levels, so the dungeon can have multiple benefits. However, describing that isn’t really the point of this post. There is more that can be said about the opponents on these levels, as well, but this is mostly just about their sequence and roles.

    Attachments:

You must be logged in to reply to this topic.

We use cookies in order to give you the best possible experience on our website. By continuing to use this site, you agree to our use of cookies.
Attention! For proper authorization and operation of the applications, you must allow the use of third-party cookies.
Accept