I think battle passes can be a double-edged sword—they add progression and keep players engaged, but sometimes shift focus away from pure skill and competition. When rewards feel too grind-heavy, it can take away from the core gameplay experience. Still, if balanced right, they can enhance long-term interest, similar to how systems like Dixie Property Records keep data organized and accessible over time. In the end, it really depends on how fairly they’re implemented across the player base.