Edgars

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • #160761

    Edgars
    Participant

    In reality, it is technically possible to transfer data between games, but developers might be hesitant to implement it due to the potential loss of the player base. Starting a new game may not be an ideal solution, especially if you don’t want to lose your progress and in-game possessions. Since the game is the same, it should be relatively straightforward to perform a data swap.

  • #75186

    Edgars
    Participant

    And Yes, I can speak Russian too. I am from Latvia its next to Russian. My friends are russian

    Hello.

    Unfortunately, we do not have a moderator( do you want to become one?)

    Sure, I am kinda active as you can see. Is there any requirements for it? Well Russian, English is not a problem for me, and I am adult.

    Just freely say thoes requirements or any “Forum” Contract is needed for sign up?

  • #75183

    Edgars
    Participant

    You’re welcome, as always. I’ve heard there is a thing called game moderator. It’s still available? And yes I am developer too.

    And Yes, I can speak Russian too. I am from Latvia its next to Russian. My friends are russian 😀

  • #75181

    Edgars
    Participant

    You’re welcome, as always. I’ve heard there is a thing called game moderator. It’s still available? And yes I am developer too.

  • #75172

    Edgars
    Participant

    Hello there, I found reason why the games like UI Jittering etc, I’ve disabled High Precision Event Timer (HPET).

    HPET stands for High Precision Event Timer (formerly Multimedia Timer) and has been used in PCs for a long time. It is used to produce periodic interrupts, which can be used to synchronize multimedia streams, in turn, providing smoother playback. It also reduces the need for other timestamp calculations.

    Many gamers have pointed out on forums that the HPET bug is causing problems in the gaming performance in certain situations.

    The reason for this is pretty simple. Earlier when CPUs had less clock speed and games did not use multithreading in an efficient way, the usage of HPET to retrieve incremental timestamp counter took away precious calculation power of the CPUs and significantly hurt gaming performance.

    But now that the games are efficiently using multithreading and the bottleneck of the 3D performance has shifted to the GPU, and the impact of the event timers reduced. However, game developers started using a lot of timestamp queries to measure performance for animations and movements.

    The problem has arisen because of a very slow timer interpretation of the HPET on today’s high-performance rigs. The impact of slow HPET depends on actual usage of the timer functions in the game engine and the hardware used.

    Regards, Edgars.

  • #74989

    Edgars
    Participant

    Hello.

    We have already passed the information on to the developers. They are busy solving the problem.

    Hopefully will be fixed soon I’ve used to play the game on Linux with WineQR but the game is so smooth but on windows looks like memory leak on the game.

  • #70344

    Edgars
    Participant

    The approximate duration is 4 hours.

    I will correct the typo 😛

    The approximate duration is 12 hours.

    • This reply was modified 2 years, 4 months ago by  Edgars.
    • This reply was modified 2 years, 4 months ago by  Edgars.
  • #70361

    Edgars
    Participant

    yeah that would be miracle.

  • #70343

    Edgars
    Participant

    Alright, Thanks. And when servers will be open ;-;

Viewing 9 posts - 1 through 9 (of 9 total)
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