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Are battle passes ruining competitive gaming or making it better?

Forums Battle Arena Are battle passes ruining competitive gaming or making it better?

This topic contains 3 replies, has 4 voices, and was last updated by  49874713 2 weeks, 2 days ago.

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  • #260817

    QMH TECH
    Participant

    Are battle passes ruining competitive gaming or making it better?

    Some players say battle passes keep games fresh by offering new goals, cosmetics, and a reason to stay engaged each season. Others argue they shift the focus away from pure skill and competition, especially when progression feels more tied to time or money than performance. In competitive modes, this raises questions about fairness, balance, and whether monetization is starting to influence gameplay too much.

    For me, I work in airport transfer services, so I only get limited time to play and don’t have deep knowledge of the competitive scene. From that perspective, battle passes can feel both motivating and overwhelming at the same time. I’m genuinely interested in hearing from more experienced players — do battle passes actually improve competitive gaming, or are they slowly hurting what makes it fun and fair?

  • #261677

    49844369
    Participant

    Every moment in Sprunki Retake feels playful and energetic. The game invites you to explore different sound combinations and create your own unique musical vibe.

  • #261769

    49864670
    Participant

    On one hand, battle passes give you something extra to aim for when you log in. On the other, sometimes it feels like the game is quietly telling you how often and how long you should be playing. When time is limited, that pressure can take the fun out of it rather than add to it.

  • #261770

    49874713
    Participant

    Yeah, that pressure to keep up is exactly what turns me off. I’ve been way more interested in setups that just let communities exist and grow over time. Seeing Hytale Server Hosting made me realize how much I miss games that don’t feel like a countdown. It just seems built around long-term play rather than pushing people to log in every day for the sake of it.

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