Guide – Day of Trade
«Day of Trade»
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Basic Rules
- During the event, you can send carts along trade routes, which will keep those carts busy for a while.
- Alliances that meet the established requirements will receive a trade caravan. Alliance members can apply to become commanders of guards and passengers and take part in the caravan trade.
- After the wagon departs, the caravans travel along random routes and may be plundered during their journey. Troops are not expended in battles for the purpose of plunder. Each cart and trade caravan can be looted a limited number of times.
- When the wagons and caravan reach their destination, the lords who participated in the event will receive significant rewards.
Kingdom of Trade
- Kingdoms whose servers have been open for a certain period of time can engage in trade with other kingdoms.
- You can rob carts and caravans that trade with your kingdom.
About caravans
- Trade Caravans: Alliances that meet the requirements will receive a free trade caravan every day at 00:00 GMT. Before the caravan enters the preparation phase, the alliance leader or their assistants must assign a guard commander.
- Legendary Caravans: Commanders can summon a legendary caravan and lead its guards when no caravan is in the preparation phase.
- The preparation phase lasts 4 hours. The caravan will then automatically set off on the trade route.
- Guard Commander: During the preparation phase, the guard commander must assign guards to the caravan and confirm the goods to be transported.
- Passenger: During the preparation phase, passengers must queue up in front of the wagon they wish to board. One passenger will then be randomly selected from the queue to board the wagon.
About moving
- When wagons are engaged in trading, moving will interrupt the trade and as a result, the rewards will be incomplete.
- Guard Commander: moving is not possible during the preparation and trading phase.
- Passengers: moving is not possible during the trading phase.
About the Alliance
- It is not possible to disband an alliance with caravans during the preparation and trade phase.
- An alliance with caravans during the preparation or trade phase cannot change its kingdom.
The guide is for informational purposes only and may be changed upon receipt of additional information.