11/05/2022 at 2:48 PM #113676
This week, Final Fantasy 14 delivered Fix 6.28, which brought a hotly anticipated datacenter to North America and some work changes generally inside the ran physical and caster jobs. This new fix went live fourteen days after the arrival of Final Fantasy 14 Fix 6.25.
The new fix showed up after the game got a new abundance of content. New journeys were included Fix 6.25 as well as another Variation and Standard prison called The Sil’dihn Subterrane. The prison is intended for both independent players and for gatherings of up to four players to appreciate. Fix 6.28 is likewise the finish of the Fix 6.2 series, as the following arranged update will be Fix 6.3. That fix is presently conjectured to go live inside the following half a month, and more subtleties will be examined in a forthcoming November 11 transmission from Square Enix.
In Fix 6.28, the Dynamis datacenter was added to the game for North American players to make and move characters onto. The Dynamis datacenter shows up following a months-in length delay because of progressing server gear deficiencies. Dynamis incorporates four new servers with Fix 6.28, and four additional servers will be added sometime in the not too distant future. The new servers are named Halicarnassus, Maduin, Marilith, and Seraph. As per custom, every server’s name is a reference to past Final Fantasy games. New lodging plots for players and free organizations on these servers will be made accessible beginning on November 4 through the game’s lodging lottery framework.
Notwithstanding the Dynamis datacenter, some work changes were made generally inside the ran physical and caster DPS jobs. The positions that got buffs were champion, collector, sage, troubadour, mechanical engineer, dark mage, summoner, and red mage. Each buff was a mathematical lift to explicit activities and was finished as per an assertion by game chief and maker Naoki Yoshida. In a new 14-hour broadcast highlighting series maker Hironobu Sakaguchi, Yoshida said that tuning would be finished to address current uneven characters among DPS occupations in the Pandaemonium: Abyssos strike level.
As per Yoshida, Fix 6.28’s changes were finished to close the hole between weighty hitting scuffle DPS and their ran partners. Each strike manager in Abyssos has a bigger hitbox than those battled in the past Asphodelos strikes, making it simpler by plan for scuffle DPS tasks to play out their job and lessen the dangers related with it. Because of these plan decisions, Pandaemonium: Abyssos (Savage) was gotten in something like 31 hours free from discharge in a “rush to world-first” facilitated by the local area. From that point forward, refreshes were delivered to address the tight DPS really looks at in the final experiences of the strike, including an unmistakable nerf to the main period of Abyssos: The Eighth Circle (Savage). Whether these plan decisions will vary or stay set up in Fix 6.3 and on, the reality of the situation will surface eventually.
You must be logged in to reply to this topic.