08/16/2023 at 5:40 PM #182264
Baldur’s Gate 3 Players Can’t Decide How Often to Long Rest
A portion of the Baldur’s Gate 3 fandom started an in-depth discussion about how often to initiate Long Rests in the game, but the debate is nowhere near reaching a consensus. The ongoing discourse ties into a number of problematic Baldur’s Gate 3 bugs that Larian is currently working to address.
As is the case with nearly every game as ambitious as Baldur’s Gate 3, Larian’s latest RPG launched with a substantial number of (mostly smaller) bugs. That’s largely because its immense complexity prevented the developers from testing every possible scenario without putting the game into millions of players’ hands. But ever since Baldur’s Gate 3 released to excellent reviews on August 3, Larian has been hard at work fixing the game with the help of the ongoing influx of player feedback.
And though the studio’s efforts to patch Baldur’s Gate 3 are still ongoing, Reddit user Neville_Lynwood believes that it’s already possible to minimize the number of bugs that players experience by resting as often as possible. In an elaborate post that recently hit the front page of the r/BaldursGate3 subreddit, the fan posited that a significant portion of the RPG’s existing issues stems from the fact that many quests and events hinge on Long Rests, yet the game actually discourages frequent camping trips by having them reset temporary buffs from spells and elixirs, among other disincentives.
As a direct result of that design dissonance, when players finally do take a Long Rest, they often find themselves with bugged quest lines and dialogue, Neville_Lynwood opined. The contents of the four Baldur’s Gate 3 hotfix updates that Larian released to date give some credence to this theory, not least because the previously released patch notes mention many bugged triggers for camp events that the developers already managed to address.
And though many players supported the recommendation to take Long Rests as long as often as possible in order to minimize the chances of cluttered event triggers messing with one another, not everyone agreed with that sentiment. On the contrary, many argued that the sheer volume of time-sensitive quests in Baldur’s Gate 3 make this a risky strategy for completionists, as in-game storylines will often progress on their own if the player ignores them for long enough.
While the fandom still doesn’t appear close to reaching a consensus on the matter, most players agree that incessant Long Rests only become truly beneficial in Act 3, which is currently said to be particularly buggy. It remains to be seen whether Larian’s upcoming hotfixes will gradually polish that portion of the game, or if improving Act 3 will require a more comprehensive patching initiative. The developer already confirmed that it’s working on its first major Baldur’s Gate 3 update that will address the game’s credits controversy, among many other issues, but it’s still unclear when exactly that patch is planned to release.
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